Grappling Hook
Every Nomad owns a grappling hook – the most essential and iconic tool of those who drive walkers. Master the vertical movement, and adapt it to your playstyle. It’s all about your skill.
Walkers can be adapted for travel, transportation, harvesting, combat, or used as mobile bases. A multitude of structures, attachments and upgrades allow players to personalize Walkers to their needs.
If you prefer to hammer your opponents from a distance, you can choose to specialize in onboard weapons like harpoons, scattershot guns, or bolt repeaters.
Grow your clan and make alliances to maximize and protect your income. Always be ready for conflict – hostile clans will challenge your control and come to take away everything you’ve built.
Every Nomad owns a grappling hook – the most essential and iconic tool of those who drive walkers. Master the vertical movement, and adapt it to your playstyle. It’s all about your skill.
The world consists of many interconnected oases, forming a large open world. Potentially a thousand oases exist simultaneously - the number automatically adjusts to accommodate the size of the playerbase. Each Oasis is over 100 km2. Explore them to reveal new and unique biomes while plundering their limited resources. Some nomads may pitstop to refill their water. Others will settle for some time, but ultimately everyone will pick up and voyage east to escape the encroaching Sun.
Individuals and small clansare the backbone of Last Oasis. Efficient trading and harvesting allows anyone to acquire better equipment and make a profit, no matter how big their group is.
Construct portable bases or more permanent fortifications. Stone walls may offer superior defense, but lighter wooden structures can be packed on large Walkers and relocated.
No-Man’s Land is the open desert that sits between the last livable oases on Earth. You can safely log off here – the endless dunes allow you to hide your walker and mobile base if you want to go to sleep.
Trade networks stretch between the known oases. The global player-driven economy is based on real supply and demand. Smart and quick traders can make huge profits, but running trade routes always comes with a risk. Other nomads may opt to produce or hunt down rare and highly localized resources. It’s always wise to consider potential competitors first though. Challenge another clan’s monopoly, and you may become their next target.
Walkers can be adapted for travel, transportation, harvesting, combat, or used as mobile bases. A multitude of structures, attachments and upgrades allow players to personalize Walkers to their needs.
If you prefer to hammer your opponents from a distance, you can choose to specialize in onboard weapons like harpoons, scattershot guns, or bolt repeaters.
Grow your clan and make alliances to maximize and protect your income. Always be ready for conflict – hostile clans will challenge your control and come to take away everything you’ve built.
Every Nomad owns a grappling hook – the most essential and iconic tool of those who drive walkers. Master the vertical movement, and adapt it to your playstyle. It’s all about your skill.
The world consists of many interconnected oases, forming a large open world. Potentially a thousand oases exist simultaneously - the number automatically adjusts to accommodate the size of the playerbase. Each Oasis is over 100 km2. Explore them to reveal new and unique biomes while plundering their limited resources. Some nomads may pitstop to refill their water. Others will settle for some time, but ultimately everyone will pick up and voyage east to escape the encroaching Sun.
Individuals and small clansare the backbone of Last Oasis. Efficient trading and harvesting allows anyone to acquire better equipment and make a profit, no matter how big their group is.
Construct portable bases or more permanent fortifications. Stone walls may offer superior defense, but lighter wooden structures can be packed on large Walkers and relocated.
No-Man’s Land is the open desert that sits between the last livable oases on Earth. You can safely log off here – the endless dunes allow you to hide your walker and mobile base if you want to go to sleep.
Trade networks stretch between the known oases. The global player-driven economy is based on real supply and demand. Smart and quick traders can make huge profits, but running trade routes always comes with a risk. Other nomads may opt to produce or hunt down rare and highly localized resources. It’s always wise to consider potential competitors first though. Challenge another clan’s monopoly, and you may become their next target.